![]() It's as if a TV show just randomly had dutch angles for every single shot for literally no reason, even just a casual conversation. CA generally only works as a way to convey disorientation or a discordant image. It's just lazily applied to the entire image I bet as some misguided attempt to "look filmic" but it looks like ass. There's no fucking reason for it to be there, significantly impacts the image quality for no upside, and it's not like the Star Wars IP is "known" for chromatic aberration. Here is the Mass Effect Legendary Edition release time across all platforms and details on whether or not you can preload the game. Jedi Fallen Order is a perfect example of a bad implementation. Yes, it is possible to preload Mass Effect: Legendary Edition on Xbox One, Xbox Series X/S, PS4 or PS5. True to this, all three games now include a frame-cap option from 30fps to 240. In pre-release material, the Legendary Edition was touted as supporting 'play up to 240fps'. The game was built for consoles around a 30fps framerate, and limited to 60fps on PC. Just lazily applying it to the entire game with no context is a terrible choice. Mass Effect 3, since release, has issues with FPS above 60fps. ![]() But otherwise I tend to leave it on.Ĭhromatic aberration, though, generally has to go unless the game is reeeeally going for something and is an effect sparingly used (like some dramatic effect when your character gets a concussion or whatever). Still, there's the odd game here and there like racing games where motion blur is preferably off. per object motion blur, the effect is subtle, etc.). Higher framerates (100+) tend to have motion blur look good if implemented well (e.g. ![]() Lower framerates like 30 fps and below shouldn't have motion blur, IMO, because the image is already low-information as it is and the last thing you want is to smear what little visual information you have. Even if you’ve never played Mass Effect before, you’ve probably heard about it the characters, the incredible sci-fi universe it’s set in, the fact that 14 years after its initial release it remains beloved by fans. Not always, it heavily depends on the implementation, game, what type of game it is, and what your framerate is.
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